Keeping Time: Design Planning

Overview Welcome to my development blog for Keeping Time: A 3-Button rhythm game about traveling back and forth in time as two warriors find themselves in the same battle thousands of years apart. Taking inspiration from 2-Button rhythm games like MUSE DASH and Unbeatable: White Label, I aimed to add my own personal spice to…

About Me

I’m a game developer with a focus on Game Programming, Tech Art, and 3D Animation.

I’m currently looking for work!

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